ABOUT SNODSSNODS? Where did that name come from?Why "SNODS"? When I got the domain a couple of years ago I had a vague idea floating around my head of a bunch of cute, but at the same time ferocious, little alien-esque critters that would be marketed to kids and then they would come online to grow and battle them. Sort of a webkinz meets bionicles. So, when did the game start taking shape?The question's inevitable, and so that's the main reason I thought I should just post it up so anyone curious would have their answer... March, 2009: A Really Bad IdeaIn March 2009 during lunch, Joe (my business partner and co-owner of itch) said, "We've gotta make a twitter game." I don't like to toot my own horn too much but I what I do have is a knack for recognizing good ideas even when they're not my own... so I quickly replied, "Nah. That'll never work." Nevertheless, by that afternoon we mapped out the basic mechanics of the game. It started as a command line game using twitter as the command prompt. All commands for the game would be issued via twitter and the web would be used only for reporting and stats. April, 2009: A Working ProtoypeCoding for the command syntax only game was actually pretty easy and Joe knocked it out and had it working by April. Problem was, it just didn't feel that "fun" to us. Early May, 2009: Take TwoIn early May we began work on a more full-featured game that incorporates the typical browser-based features of many of our games on itch but keeping what we felt was the "hook" ... the twitter integration and the ability to issue your game commands as tweets. Mid-May, 2009: Hold EverythingWe have a lot of games for just the 2 of us to manage and sometime around the middle of May we decided we really needed to shelf our twitter game until we finished a couple of overdue improvements to some of our other games. The only thing left were graphics and UI but we weren't feeling pressure to get it released and thought we should tie up some other loose ends before releasing a new game. May 29th, 2009: Son of a Bitch!When we saw this post on techcrunch, "son of a bitch!" is the G-Rated version of what came spewing forth from Joe's mouth. Normally a vey subdued guy, Joe definitely sorta lost it for a good hour or so! May 31st, 2009: Sleep Can WaitSunday night at around 8PM we decided that we had to go for it. No, we weren't going to be first. Yes, there's quite a bit of overlap with Spymaster. But, we decided nothing but minimal sleep and coding until we launch. Depending on your perspective, these game overlaps might seem funny ... to us they were oh, so very painful:
But it wasn't all bad. Seeing spymaster out there helped us in a few ways:
So, a message to the spymaster team, if you're ever in the DC area, let's grab some drinks - the first round's on us! -Nitin (aka "Nate", aka "NateDog" ... or for you twitterers out there @nm1991 June 9th, 2AM EST |